
Adam
Makiewicz
Unity 3D Developer
Personal Portfolio
Hello, my name is Adam
I'm Unity developer from Poland with more than 9 years of experience.
My portfolio presents interesting projects I participated in, either managing or co-creating.

My Experience
I've been fascinated with 3D graphics since I was a kid.
I started creating 3D models and visualizations and games with Cinema 4D and Flash.
As technology developed, I have advanced along with it, always keeping a close eye on trends and the latest technologies. My journey with programming and Unity Engine started in 2014.
2024 — Present
Lead Unity Engineer at Xamver Games
Leading development on mobile games2022 — 2024
Co-founder and Chief Technology Officer at Braindance Studio
Creating new cutting-edge VR and AR projects, leading the development team2022 — Present
R&D Specialist at EduTailor
Developing and managing versitale VR experience editor for medical trainings2020 — 2021
Teaching Assistant at Uniwersytet Gdański2018 — 2022
Unity C# Developer & Chief Technology Officer at Flint Tech
Design and implementation of various VR trainings. Research & development of new technologies in VR industry2017 — 2018
Unity C# Developer at Delivr Poland
Developing various AR experiences, maintaining VR trainings2017
Junior Unity C# Developer at Nawia Games
Games prototyping and testing, 3D modeling, animations and level design
Education
2018 — 2020
Information Technology - Master's Degree, University of Gdańsk2014 — 2017
Tester Programmer - Bachelor's Degree, University of Gdańsk
Achievements

November 2018
3rd place in the "Huuuge Game Jam", Huuuge GamesJuly 2018
1st place in 3u-2o Mobile Game Jam, Huuuge games, Google DevelopersFebruary 2017
3rd place in competition “Mat2Tab”, University of GdańskNovember 2016
2nd place in the "Huuuge Game Jam", Huuuge GamesJune 2016
Finalist of the "Szkoła Twórców Gier", Microsoft Poland
Triage Series VR
Triage is a process of assessing patient’s injuries and deciding which victim should be treated first at an accident scene, used by first responders like paramedics or doctors.The Triage simulator series covers: Triage, ALS, BLS, Qualified First Aid, Emergency Medical Services and other procedures.This project features Multiplayer and Cross-platform PC&VR functionality. Training Platform and extensive scenario editor allows creating and training with students various medical procedures.Newest version of Triage simulator includes new features like Wound Editor, Scenario Editor and Extensive Analytics
Medical VR Trainigs
I've created VR training for doctors and primary care physicians that immersively guides through right Questions and Answers when talking about obesity.Featuring AI-assisted voice recognition, generic procedural run-time humanoid animation, analytics.
RedBox VR
Redbox VR is a training created for firefighters to practice extinguishing a single-family house.The scenario featured multiple options of the source and location of fire and required trainees to rescue a casualty.The physical aspect of the Redbox training takes place in two composite containers that simulates the house. Trainee firefighters move around in the container and see different parts of the house as they move.This project features HTC Vive 2 wireless, Vive trackers, Custom-build Arduino Extinguisher mockup and experimental tracking methods as well as haptic Noitom Hi5 VR Gloves
Santander VR Soft Skills Training
These projects consists of seven different scenarios allowing bank’s customer service specialists to hone their soft skills.This training enabled Santander to onboard and train employees without exposing them to real customers and risk losing them while trainee learns the proper emotional approach.
From the user side, the VR training itself is very simple. The trainee, located in a bank’s office has a role to play.
One by one, altogether seven customers come to the
bank having several different questions.This project features 360 Videos, Heat Map Analytics, On-premise video buffering.
ARFF FALCON VR Simulator


Using complicated machinery like modern firetruck is both time consuming and expensive.Not mentioning cost of renting airport space and setting fire to a real plane mockup.A virtual reality simulator of a firetruck was made to reduce training cost and improve safety by using newest technologies.This Custom-built setup with pseudo-touch screens was integrated with Leap Motion and Oculus Rift S
Crane VR Simulators

I was heavily involved in the design and development of a set of VR simulators for port transportation training.Projects invovled simulators for: STS, RTG, Reach Stacker, Deck Crane.Various real-time settings allowed to train in different weather and lighting conditions, and - what's most important - being able to simulate dangerous emergency situations without risk.Featuring Motion Systems 6-DOF platform, Leap Motion Hand Tracking, custom Relative Telemetry Tracking solution, Real-time scenario editor and analytics.
MINERO

As a CTO, I was responsible for managing development team and creating MINERO for Meta Quest, a virtual reality game that provides an interactive and immersive learning experience about mineral extraction.Game was created with collaboration with The National Museum of Technology in Warsaw. In the game, players can freely mine and dig the asteroid while learning interesting facts about minerals.
The National Museum of Technology in Warsaw provides VR headsets for visitors to fully experience the game and immerse themselves in the world of mineral extraction.The game is designed to provide a unique and innovative approach to learning about the world's mining industry.
Next World Trainings

From 2020 to 2022, i’ve collaborated with Next World Enterprises, a globally recognized business with a strong presence in many countries. Our partnership has enabled us to create many VR training courses, each available in multiple languages.We also worked with the client to develop their LMS platform and framework, which allowed us to create more training courses faster, as well as a translation system. In this project, I served as the Lead Programmer, supporting the team with 3D models, testing, programming, and debugging.In collaboration, we have created many training courses, for example:
Forklift Inspection, Working At Heights, Office Hazards And many more
Virtual Pavilion
An experience of visit enriched with virtual technologies and phygital tools dedicated to design, art and fashion. The Virtual Room is the place where to discover Superstudio’s new project dedicated to the technologies of tomorrow: from 3D hyperscanner-generated duplicates that digitally transfer people and objects into the digital world, to the new Virtual Pavilions designed to host unique 3D works or digital versions of objects featured in the Superdesign Show.Visitors will not only be able to walk inside a virtual space in a virtual room, but also to interact with exhibitors with their smartphone through a plurality of services closely related to our daily lives. This is a first step, which will lead Superstudio to experiment with new ways of interacting and enjoying virtual worlds, with an eye always on what is happening. in the real one, offering new opportunities to all those brands that do not just imagine tomorrow, but also want to be able to experience it in the present.
... and many more
ARnie

I managed and developed ARnie, a mobile application that provides a
comprehensive educational experience for children aged 7-12.ARnie introduces children to the world of robotics, programming, and new technologies through augmented reality.
The game takes players on a journey through various biomes, each with unique challenges and learning opportunities.
The game starts with a chest and a map and leads to the assembly of ARnie piece by piece. Along the way, kids discover color sensors, sound sensors, and a range of interactive tools and gadgets.
The game’s coding challenges are
designed to grow with the player’s skills, ensuring a comprehensive STEAM education.Full Video Here
The app is available on iOS and Android.
A promotional and marketing campaign is expected to launch soon
Maker & Son AR Furniture Shopping App

To help Marker & Son create more engaging marketing
experiences for their customers, I've designed an Augmented
Reality shopping app.
Customers overlay digital products (furniture) from Marker & Sons online store catalogue over their home environment to visualize the item in their living space and ensure it fits with the rest of the room.
Thanks to AR product models, customers feel more confident about the purchase decision and are less likely to return the item.
Adidas AR/VR Marketing Campaign
For this project, four artists created 3D sculptures in virtual reality, which were then displayed using augmented reality at the promotion event in Warsaw for Adidas to promote a new product model.Audience could display, interact and snap photos of the artwork to share with their friends using an Augmented Reality app created for Adidas.
Wooden Pools AR

For visualization and personalization of pools in real space. App used geolocalization and was integrated with shop. After customization you could get redirected to closest vendor that can provide the service.Features addon for cross platform development (Android & iOS) and polygon-fitting algorithm.
... and many more
































